![]() ![]() If you want to get all of the available vehicles and upgrades, you'll want to explore as much of the map as possible for loot, as well as mow down as many zombies and complete as many objectives you can. Each weapon and vehicle genuinely feels different than the last and are satisfying to employ, and all can be upgraded between missions with money earned from gameplay. You'll gather an assortment of guns with which to dispense punishment, including such shooter staples as flamethrowers and railguns, and you'll man a variety of steel beasts as the game progresses, from Muscle Cars and Limos, to Bulldozers and Tanks, all of which have their own strengths and weaknesses. Starting in an unarmed taxi ferrying survivors to your home base, you're soon given access to bigger and better toys to play with. Playing in an almost top-down perspective similar to the original Grand Theft Auto games, the core gameplay itself entails undergoing missions that give you main and optional objectives, occasionally introducing a new type of zombie as you get further into the game (think Special Infected from Left 4 Dead and you're on the right track), and every now and then throwing you into a boss fight before you progress to a new base of operations. This is one game where brains are best disengaged on entry, and I don't think it would be discrediting anyone involved in its creation by saying that it's better for it. Sure, you're given briefings between missions that will tell you about the unfolding disaster, but anyone expecting gripping narrative and strong character development will be sorely disappointed. It's fairly standard apocalypse material by any measure, but honestly I doubt even the developers would try to convince you that it's anything other than a flimsy premise to put you in a car and have you kill everything that moves. The story involves a disastrous chemical accident that turns almost an entire city into ravenous, flesh-hungry monsters, and as a civilian survivor you find yourself tasked with running errands for the military in a bid to stem the tide of shamblers and save the day. Now the relatively unknown Polish developer EXOR Studios has thrown their hat in the ring, but have attempted their own spin on proceedings by adding everyone's “favourite” doomsday plot device, Zombies. For every Twisted Metal or Micro Machines that ably demonstrates how well the concept can be executed, there is an inferior counterpart that could convince you otherwise. It is probably not disingenuous to say that the vehicular combat genre has been tried many times over the years by developers of all calibres, to varying degrees of success. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |